MOODS - TETRApc HPCN ESPRIT Project
n.25968
MOODS project consists in realizing a distributed
system of lecterns/editors for music by starting from stand-alone editors/lecterns
for music.
Please visit download
page for a DEMO and technical documentation
Please visit press page for articles and documentation
A MOODS system consists in an integrated system of computer-based lecterns/stands
which can be used for both editing and visualizing music in cooperative
manner. The distributed system of lecterns is an innovative idea for automating
and managing the large information used by (i) orchestras during
rehearsals and public performance of concerts, operas, ballets, etc. (ii)
students of music during lessons in conservatories and schools of music,
(iii) publishers during massive editing of music.
The targeted end-users are theaters, itinerant orchestras, groups of
musicians, schools of music, television network orchestras, and publishers
of scores.
Main objectives and results of MOODS project are:
-
the adoption of HPCN technology for drastically reducing the time needed
for modifying main scores and parts during rehearsals of concerts, ballets
and operas; at least a 20% of reduction of costs for preparing performances
for orchestras, theaters, schools of music has been estimated;
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the introduction of HPCN technology in a new environment;
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the deployment of HPCN technology for creating of a new product and for
opening a new market for many products (lectern systems for orchestras,
lecterns for pianists, lecterns for small group of musicians, etc.), using
electronic versions of scores already available in the archives of publishers,
on the basis of already present stand-alone editors/lecterns for music
scores;
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the dissemination of results at European level.
Other interesting features of the MOODS system are:
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managing (saving and reloading) the instrumental and personal symbols on
main score and parts; Thus saving artistic details never save up to now;
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managing (saving and reloading) the exact tempo in which each measure of
the score has been executed;
-
avoiding, by automating all mechanisms, the turning of pages during rehearsals
and final performances;
-
visualizing in few minutes any score on the lecterns of musicians, fast
changing of music piece of reference point, or arrangement;
-
manipulating in real-time main score in parts as a whole music score, thus
presenting the final version of the score in short time to musicians;
All these features leave at the artistic aim of compositors and directors
more space for experimenting new effects and arrangements in few minutes.
This opens a new era for the expressiveness of the artistic aim of director/maestro
establishing a more direct feedback from its requests and results produced
from the orchestra or with its pupils.
Please visit our related projects:
-
O3MR (Object
Oriented Optical Music Recognition), a project concerned with building
an optical music recognition system for converting paper versions of music
scores in a suitable format for music editors. O3MR is based on the adoption
of the neural network for low-level recognition of symbols, while at high-level
the constructs of music notation are recognized by using the object-oriented
model of music discussed in this paper. The activity on music at the Department
of Systems and Informatics is partially supported by
Hewlett Packard Italy.
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IMEASY:
Integrated Multiprocessor Expandable Audio Spatialization sYstem. IMEASY
is an activity within the TETRApc TTN HPCN ESPRIT n.28472. It focuses on
an audio and sound processing and spatialization system based on a highly
interconnected network of digital signal processors, intended for applications
in the fields of entertainment and professional music; the device will
be completely reconfigurable and will allow the advanced control of a multi-channel
sound system to create and handle spatialization effects applied to external
signals.
The targeted end-users are professionals involved in audio and multimedia
installations, post-production services, and more generally in the field
of entertainment activities, including game parks, theater and outdoor
events.
The goal is to provide an interactive system to allow spatial effects
in real-time; this is mandatory for live events, theater applications,
interactive museum shows, entertainment parks, as the exact timing and
temporal evolution of spatial effects may be dependent on external events
and for this reason unpredictable in advance. The spatial effects cannot
be preencoded or prerecorded and are required to be created in real-time.
http://www.dsi.unifi.it/~moods